Interested in creating your own mobile game? Here are 5 things you’ll want to consider if you want your game to be successful.
Since we are nearly at the end of 2012, it’s time to look back at some of the most popular Amadeus Consulting blogs from this year. Topics range from mobile app development, the battle between 3G and 4G, logo design, and more.
When a visitor comes to your website or downloads your application, they expect that it’s going to be attractive and easy to use. So much so, it’s doubtful that they even directly consider site design for more than a mere instant. To be frank, it’s probably easier to leave a lasting impact on a user when your website sucks…lasting, but negative.
There is a wide variety of approaches to usability testing for websites. Online tools like Loop11 make remote testing and usability analytics easy and customizable for testing throughout the development process and even allow users to compare competitor sites.
With the ever-evolving technological capacities of the Internet we have seen a marked trend towards interactivity and rich media on the web. Data visualization design is following suit with new highly interactive infographics.
There are already more than 1 million apps combined on the Apple and Android app stores, and that number continues to grow at an exponential rate each year. This enormous degree of competition in the mobile marketplace has been the nail in the coffin for many would-be successful applications
The role of the Creative team in a software development company is a unique one. In addition to their usual ownership of web, print and branding design, they have to be well-versed in a variety of technical languages and programs. For the most part, user experience and user interface design make or break a mobile app, regardless of how technically savvy they are on the back end.
As web and mobile platforms become our main modes of gathering and sharing information, user experience (UX), or a person’s perceptions of the practical aspects such as utility, ease of use and efficiency of a system or program, must inform all aspects of interactive design.